//
//  AppDelegate.m
//  ChongDingTest
//
//  Created by luyee on 2020/9/2.
//  Copyright © 2020 luyee. All rights reserved.
//

#import "AppDelegate.h"

@interface AppDelegate ()

@end

@implementation AppDelegate
@synthesize window = _window;


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    
    
    [self addObserver];
    
    return YES;
}

- (void)addObserver{
    CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopAllActivities, YES, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
        switch (activity) {
            case kCFRunLoopEntry:
            
            break;
            case kCFRunLoopBeforeTimers:
            
            break;
            case kCFRunLoopBeforeSources:
            
            break;
            case kCFRunLoopBeforeWaiting:
            
            break;
            case kCFRunLoopAfterWaiting:
            
            break;
            case kCFRunLoopExit:
            
            break;
                
            default:
                break;
        }
    });
    
    CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);
}


#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
    // Called when a new scene session is being created.
    // Use this method to select a configuration to create the new scene with.
    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


@end
